We're kicking off Synchrony 2019 with an algorave + chiptune concert at Babycastles!
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Join us for the party -- the next morning we will get on a train to Montréal where we will show our demos. If you're interested in the train trip and demoparty check out http://synchrony.nyc/
P ⛮ E ⛮ R ⛮ F ⛮ O ⛮ R ⛮ M ⛮ A ⛮ N ⛮ C ⛮ E ⛮ S by
nmlstyl is an audio visual project by joey mariano, a philadelphia based electronic music, guitarist, coder and visual artist.
Melody Loveless is a musician, digital media artist, and educator based in Brooklyn, NY. Their work ranges from live coding improvisations, experimental performance art, interactive installations, and more. Melody plays often with Codie, a live coding trio that performs ephemeral works by coding music and visuals live on a stage. They've performed at (le) poisson rouge, Performance Space New York, and Eyebeam. Honors include artist residencies at Gamli Skoli (Iceland) and KH Messen (Norway). They hold a M.M. in Music Composition from New York University - Steinhardt and a M.S. in Integrated Digital Media from New York University - Tandon.
ig: @melodycodes, tw: @melodyloveless
Sidney San Martín (s4y) dreams about perfectly rounded corners and usable computers, and builds pasta and tiny Bluetooth devices. Visuals via a custom web-based toolkit.
Messica Arson creates noise inspired beats with live sampled screams. Her music been favorably reviewed as "not sonically dissimilar from murdering an electronic goat".
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Synchrony is a DEMOPARTY that begins in NEW YORK CITY, continues on an Amtrak train, and concludes in MONTREAL.
Synchrony is about being creative with computers, and seeing how computers can produce amazing sorts of animation, graphics, music, and other experiences. At the end we have COMPOS (competitions) that are voted on by those who are there at the party. Some people may work on their entries for these compos for months beforehand; some, just on the train ride up. People are welcome to enter remotely, even if they are unable to attend.
We encourage work on today’s computers and older computers. (And you don’t have to restrict yourself to the Commodore 64, if you use an old computer.) As is usually the case in the demoscene and with demoparties, we build on the positive force of constructive, old-school hacking, encouraging deep engagement with how computers function. This can mean programming them at low levels, for instance, and being aware of how soundchips and character sets work.
We believe this type of creative engagement should be undertaken by everybody, and we have developed competition categories to welcome a diverse group of people and invite all of you to produce radical, exciting work.