Babycastles Academy presents...
Game Engines For All:
Node-based Materials in Unreal Engine
Game engines are intimidating when you don't know what you want to do with them. By learning how to create materials in Unreal Engine, we will understand node-based workflow, laying a foundation for working with Blueprints–Unreal's powerful out-of-the-box visual scripting language.
This workshop is free and open to public with RSVP. No prior experience with 3D software or game engines necessary, but definitely a plus. Laptop and mouse encouraged, but not required. If you can bring a computer, consider bringing textures to use and image sequences to animate. Do bring something you can take notes on if you're unable to bring a laptop + mouse.
Agenda:
Node-based workflow
Texturing
Normal maps
Translucency
Spritesheet Animation
Texture Animation
Q&A
Materials covered:
Bricks, Tiles, Crystal Ball, Fire, and Water
Workshop led by Prashast Thapan (
www.prashast.in)